Turn a Passive Sidekick Into a Decision-Maker


The Second Vote Framework Use this when you need to turn a passive companion into a character whose choices actually change the hero, the plot, and the relationship. The problem isn't personality. It's power. You gave the sidekick a funny voice, a tragic backstory, a skill the hero lacks — and they're still flat. That's because they have personality but no power: they agree automatically, or object once, get overruled, and follow anyway. Readers don't experience that character as a person;...